“A blade raised in righteousness cuts deeper than any demon’s claw.” - Emijir, God of Kindness & Righteousness
This brilliant mace hums with divine energy, pulsing like a heartbeat. Emijir forged it as both a tool of war and salvation, designed to punish darkness while shielding the innocent. It thrives against unnatural foes but revolts against cruelty, refusing to serve those who wield it in malice. In battle, it shines like a beacon—both a weapon and a promise of protection.
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Mechanics: Against undead or fiends, it deals an additional 4d6 radiant damage. If the wielder drops to zero hit points, it emits a pulse, healing all allies 3d4 Hit Points (Including the wielder) within 10 feet. However, harming an innocent or unarmed creature causes the wielder to suffer 8d6 psychic damage. Also, the wielder becomes vulnerable to necrotic damage, as the necrotic force infects the living force of the wielder.
Proficiency with a Mace allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Radiant, Bonus: Hit Points, Damage: Psychic, Cleric, Paladin, or Warlock devoted to Emijir, God of Kindness & Righteousness, Sap
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