This slender black marble staff is topped with the withered claw of some sort of small wyrm.
Final Hour: As an action, you can cast the cantrip Toll the Dead three times per day. Uses reset at midnight.
Buried Alive: As an action, you can cause a 5 ft. x 10 ft. x 6 ft. (deep) rectangle of sand, stone or earth to dissolve and re-appear 20 ft. above it. Creatures standing in the area must succeed a Dexterity saving throw vs your spell save Dc or drop 6 ft. into the grave and have the falling earth collapse upon them, taking 6d10 bludgeoning damage. A buried creature is considered blinded, restrained and has total cover. It can escape by magical means that are not restricted by being blinded or restrained, excavation by another creature (1 minute of digging), or a DC 20 Strength check. The buried creature has air for 1 (+ Constitution bonus) minutes. You can use this feature once per day, resetting at midnight.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: cleric, wizard, sorcerer, or warlock, Versatile, Topple
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