Forged in the ashes of forgotten border wars and enchanted by dusk-dwelling druids, the Shadewalker’s Set is made for rangers who operate in the in-between—between life and death, forest and ruin, light and shadow. The armor feels like smoke and smells like soil after rain. It doesn’t protect you—it erases you.
Shadestep (1/Short Rest)
As a bonus action, if you're in dim light or darkness, you can teleport up to 30 feet to an unoccupied space you can see that is also in dim light or darkness.
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Until the start of your next turn, you are considered invisible to creatures relying on darkvision or blindsight.
Fangmark (Passive):Fangmark (Passive):
Once per turn, when you hit a creature you've been tracking for at least 1 hour, deal +2d4 piercing damage as the armor’s bone fangs rattle and glow faintly.
Ghost Trail (Passive):
While wearing this armor, you leave no scent or visible footprints unless you choose to. You also have advantage on checks made to hide or avoid detection by beasts and monstrosities.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Rouge or Ranger class Lv 5 or higher
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