This Sword has 10 charges and can be wielded as a magic Shortsword that grants a +3 bonus to attack rolls and damage rolls made with it.
Spells. While holding Yaokibo, you can cast one of the spells on the following table from it, using your spell save DC. The table indicates how many charges you must expend to cast the spell.
Spell | Charge Cost |
---|---|
Disguise Self | 1 |
Greater invisibility | 4 |
Barkskin | 2 |
Dragon's Breath | 2 |
Invisibility | 2 |
Entangle | 1 |
Mage Hand | 0 |
Resistance | 0 |
Crocodile. (2 Charges)
As an action, unleash a spectral crocodile bite. Make a melee spell attack against a creature within 10 feet.
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On a hit: the target takes 4d8 piercing damage and must make a Strength saving throw or be knocked prone and grappled (escape DC equals your spell save DC).
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While grappled this way, the target takes 2d6 piercing damage at the start of each of its turns.
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You may release the grapple as a bonus action or if the creature escapes.
Chameleon. (2 Charges)
As a bonus action, become invisible for up to 1 minute. The effect ends early if you attack or cast a spell. While invisible, you gain the following effects and may use these features without breaking invisibility:
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Chameleon Tongue
Once per round as a bonus action, you may lash out with your spectral tongue. Choose a creature within 15 feet; they must make a Strength saving throw or be pulled 10 feet toward you. -
Arboreal Skitter
While invisible, you gain a climbing speed equal to your walking speed and can move along vertical or inverted surfaces without needing to make checks.
Yamata-No-Orochi. (3 Charges)
When you deal damage to a target, you can spend a charge to mark them for 10 turns.
- You may have an ammount of marked enemies equal to (1+ proficiency bonus).
- When you would drop to zero hitpoints, if there is a marked creature within 60ft of you, as a reaction ,you may spend 3 charges to survive at 1 hitpoint. This removes the target's mark, and raises the cost of this ability by 1 until your next long rest.
Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Magic, Damage, Combat, Finesse, Light, Vex
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