Weapon (flail), rare (requires attunement by a This item must be attuned to gain its benefits.)

Once you hit a target, roll 1d4 to determine which head of the flail hits the target to do one of the following benefits:

1 - (Crippling Strike) This head of the flail is much more massive than the others, and once forced upon someone, the target must succeed a Strength saving throw with a DC of 12 or be pushed back 5 feet.

2 - (Draining Spikes) This head of the flail has much larger spikes that shimmer with a black crimson, and once someone is impaled with this head, the target takes 1d4 extra necrotic damage which is taken off from the targets maximum hit points and can only be restored through the user of the flail falling unconscious or the person being cured of the poison effect in another way.

3 - (Blood Rage) This head of the flail has thorns on the the spikes and once someone is hit with this head, the target must make a Wisdom saving throw with a DC of 12 or the target will spend its next action to attack the closest person to him, who ever that may be.

4 - (Puppy Love) This attack isn't with one of the heads (as they're only 3) but instead with the end of the hilt which has a gnarled blade with scruffs of fur sticking out, and once someone is hit with this blade, the target must make a Constitution saving thrown with a DC of 12 or become poisoned as well as the target take 1 damage at the start of each of its turn until cured through other means or the user of the flail is unconscious. The target can also shake off this poison effect by rolling a Constitution saving throw with a DC of 15 at the end of each of its turns.

When you roll a 20 on your attack roll with this magic weapon, you can roll for two of the heads to hit the target rather than one. You can also choose to take disadvantage on the attack in order to hit a target with a specific part of the flail.

Proficiency with a Flail allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Damage: Additional, This item must be attuned to gain its benefits., Damage, Combat, Sap

Item Tags: Damage Combat

essentiallyJustin

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