This golden-scaled dagger has a beautiful, blue gemstone and a blackened, hammer-marked blade. It has been used for thousands of years in sacrificial rituals.
You can use an action to cause venom to coat the blade. The venom remains for five rounds or until an attack using this weapon hits a creature. That creature must succeed on a DC 13 Constitution saving throw or take 2d6 necrotic damage and become paralyzed for 1 minute. At the end of each of the target's turns, it can repeat the saving throw, ending the effect on itself on a success. The dagger can't be used this way again until the next dawn.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Poison, Paralyzed, Damage, Debuff, Combat, Finesse, Light, Thrown, Nick
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