The Rings of Khaize are a set of ten glowing magical rings, made of a different metals and carved with images of fire. They are used by monks who particularly earn his favor or interest.
Furvor of Khaize. While attuned to the Rings of Khaize, you may expend as many as you wish on each turn, gaining any of the abilities listed below. Expended rings reactivate at the end of your next turn.
Ranged Weapon. When making an unarmed strike attack, whether by the attack action or flurry of blows, you may choose to expend a ring for each attack, firing towards your target. The rings have a 60/100 ft range, and return to you reactivated at the end of your next turn. The damage die of this weapon is equal to your Martial Arts die.
Jump. You may expend two rings as part of your movement action, gaining a 60 ft jump speed for this turn.
Concussive Blasts. When you make an unarmed strike, you may expend up to 3 rings. For each ring you expend, you may move the target 10 feet back directly from you.
Shield of Khaize. You may expend all of the rings as a reaction to being targeted by a ranged weapon. Until the end of your next turn, you gain +4 bonus to AC for ranged weapons.
Anger of Khaize. For each ring on one of your arms when you make an unarmed strike, the attack gains +1 force damage. This damage has a maximum of +6, and you do not gain this bonus for expended rings.
Gauntlets of Khaize. The Rings function as bracers of defense. To use this ability, you must have at least two unexpended rings.
Energy Strike. You may expend as many rings as you choose and hurl them towards a point within 100 feet. Every opposing character within 20 feet of this point must make a dexterity saving throw against your Focus save. Deal damage equal to as many roles of your martial arts die as rings that you expended. Once you use this feature you cannot use it again until the next long rest.
Notes: Requires attunement by a monk
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