The scythe is an instrument used to cut grass or shrub. The scythe has a blade that is thin and curved, and an intricately curved "snath" (handle). One swing of a scythe can easily cut a swath 6 feet (2 meters) long by 4 inches (10 centimeters) wide. The blade of the scythe follows the ground smoothly because it is shaped to accommodate the distance of the blade to the ground as the mower moves his or her arms. The blade of the scythe is made of steel that is alloyed and heat treated to be strong, tough, and malleable. The malleability of the steel makes it easy to draw the steel to a thin cutting edge by peening (hammering the cutting edge very thin), and it is sharpened in the field with a whetting stone.
A scythe can be used as a simple two-handed finesse weapon that does 2d4 slashing damage with a reach of 10 feet.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Weapon Property: Finesse, Weapon Property: Two-Handed, Weapon Property: Reach, Damage: Slashing, Versatile, Topple
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