Weapon (dagger), legendary (requires attunement)

You gain a +2 bonus to attack rolls and damage rolls made with this magic weapon.

 Runes have permanently coated this blade with poison. Any creature hit must succeed a DC 17 Constitution saving throw or take 6d4+4 Poison damage and have the Poisoned condition for 5 rounds . 
 
The runes on this dagger also allow it’s weirder to cast a level two acid splash without spell slots requiring attunement 

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Damage: Poison, Poisoned, Finesse, Light, Thrown, Nick

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