Cracks, and the flesh of the "World Tree" ooze this red tacky substance, once crystalized can be made to be a deadly weapon. In liquid form, it is a great supplement for regular syrup tastes like infinite voids, mixed with ripening galaxies, and a hint of cherry cola. Branches of the "World Tree" are quite common, but since the bark is too naturally tough to break, by means of men. These cracks, and tears of the bark can only happen naturally, and are rare!
Function: The crystal is dormant, until hit with a spell, or other means of producing an element . The crystal then absorbs the spell/bomb/etc... dealing damge
Damage: The crystal initially deals 8d6 force + Spell/Bomb/Etc... Split individually (for resistances/Vulnerability Reasons)
Range: Crystal range is 30ft circle (doubled once hit)
Turn order: The Crystal explodes at the end of the rou
key note: The Crystal can be supercharged. If hit by 2 spells before the round is ended, it does not explode this round it explodes at the end of the next round. Unless hit by by another 2 spells
Notes: This tacky sap can be harvested with a survival check DC 24, can be made easier by other means, NPC shows them a way, magic item, etc...
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