The wrecker combines a dwarven dorn-dergar with a heavy, gear-reinforced arm cover that allows it to be fired like an oversized sling, then retrieved and reloaded by manually activating a clockwork spool. A wrecker must be loaded to be switched from its ranged configuration to its melee configuration. On a critical hit on either a ranged or melee attack, the target is stunned until the start of your next turn.
The wrecker is a combination weapon. Combination weapons combine the functionality of melee weapons and ranged weapons in unique or unusual ways. A combination weapon has a ranged form or usage and a melee weapon form or usage. Switching between the melee weapon usage and the ranged weapon usage requires an Interact action. However, if your last action was a successful melee strike against a foe using a combination weapon, you can make a hipfire ranged strike with the combination weapon against that foe without fully switching to the ranged weapon usage, firing the ranged weapon just as you hit with the melee attack. In this case, the combination weapon returns to its melee usage after the ranged weapon strike.
Proficiency with a Sling allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Melee Weapon Attack: Bludgeoning, Ranged Weapon Attack: Bludgeoning, Weapon Property: Two-Handed, Weapon Property: Heavy, Weapon Property: Loading, Weapon Mastery: Topple (Quarterstaff), Ammunition, Range, Slow
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