Weapon (whip), uncommon (requires attunement)

The Yoyo of Cool Tricks is a Whip that does bludgeoning damage instead of slashing damage. Additionally, you have disadvantage on attack rolls if you are within 5 feet of the target and they are not [conditions]Incapacitated[/conditions].

The Yoyo of Magical Tricks has 4 charges and regains 1d4 expended charges daily at dawn. You can expend its charges to use the properties below.

Sleeper. You can expend 1 charge as a Magic action to make an attack with the Yoyo of Cool Tricks. On a hit, it does an additional 2 (1d4) bludgeoning damage.

Forward Pass. You can expend 2 charges as a Magic action to make a ranged weapon attack with the Yoyo of Magical Tricks with a range of 20/60 feet. On a hit, it does an additional 2 (1d4) bludgeoning damage. Hit or miss, the Yoyo returns to your hand.

Around The World. You can expend 3 charges as a Magic action and make a weapon attack roll with the Yoyo of Cool Tricks. Every hostile enemy within 30 feet with a lower AC than the roll takes 4 (1d8) bludgeoning damage.

Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Replace Damage Type: Bludgeoning, Damage, Combat, Finesse, Reach, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
9/27/2025 6:07:28 AM
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Item Tags: Damage Combat

SatelliaNova

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