This opalescent, symbiotic goo comes sealed in a jar and slowly shifts and moves, as if endlessly exploring the jar’s interior. To attune to this item, you must first drink the contents of the jar, unlocking the following properties.
Resistant. While attuned to Kyrzin’s ooze, you have resistance to poison, acid, and fall damage, and you’re immune to poisoned condition.
Amorphous. As an action, you can speak a command word and cause your body to assume the amorphous qualities of an ooze. For the next minute, you (along with any equipment you’re wearing or carrying) can move through a space as narrow as 1 inch wide without squeezing. Once you use this property, it can’t be used again until the next dawn.
Acid Breath. As an action, you can exhale acid in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 15 Dexterity saving throw, taking 36 (8d8) acid damage on a failed save, or half as much damage on a successful one. Once you use this property, it can’t be used again until the next dawn.
Tounge Attack. The ooze provides a natural melee weapon attack that does 1d6 bludgeoning and counts as a natural weapon. The attack uses the wearers wisdom as the symbiote can be difficult to control.
Ooze Fall. A fall triggers a minute-long, complete merger between the wearer and the symbiote. Should the host hit the ground within that minute, the symbiotic bond allows them to splat relatively safely, reducing all impact damage by half.
Duel Nature. Any items or spells that effect oozes also effect the wearer. Animals can detect the symbiote's unnatural nature. All animal handling checks are at disadvantage.
Symbiotic Nature. The ooze can’t be removed from you while you’re attuned to it, and you can’t voluntarily end your attunement to it. If you’re targeted by a spell that ends a curse, your attunement to the ooze ends, as it seeps out of you.
If you die while the ooze is inside you, it bursts out and engulfs you, turning your corpse into a black pudding allied with the litch Yensid.
Made from tough but flexible leather, studded leather is reinforced with close-set rivets or spikes.
Notes: Immunity: Poisoned, Resistance: Acid, Resistance: Poison, Natural Weapon: Bludgeoning, Disadvantage: Animal Handling, Symbiotic , Buff, Utility, Symbiotic
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