Weapon (greatsword), common

this is rifle that shoots laser beams instead of bullets and it doesn't need ammunition. this rifle looks like the M1 Garand Rifle that was used in ww2 by u.s. troops. this version of  a M1 Garand Rifle is used by creatures that use strength primarily. this M1 Garand Rifle has 3 ways to do melee attacks and 1 way to do a ranged attack.

Your hit roll with this weapon: (1d20 + your strength modifier + your proficiency modifier).

Your first way to do a melee attack with this weapon. Range: 5 feet to 15 feet. (2d6 + your strength modifier) piercing damage. Description: using your M1 Garand Rifle and it's bayonet like a spear, you stab a creature or a object with the bayonet part of your M1 Garand Rifle.

Your second way to do a melee attack with this weapon. Range: 5 feet to 15 feet. (2d6 + your strength modifier) slashing damage. Description: using your M1 Garand Rifle and it's bayonet like a spear, you cut a creature or a object with the bayonet part of your M1 Garand Rifle.

Your third way to do a melee attack with this weapon. Range: 5 feet to 10 feet. Damage: (2d6 + your strength modifier) bludgeoning damage. Description: you hit a creature or a object with the butt part of your M1 Garand Rifle.

Your ranged attack with this weapon. Range: up to 150 feet without disadvantage/up to 300 feet with disadvantage. Damage: (1d8 + your strength modifier) piercing damage. Description: you use your M1 Garand Rifle to shoot a laser beam at a creature or object.

Note 1: you custom roll most of the attacks that this weapon does.

Note 2: this weapon can evolve into a (E.N.H.) STR Combat Rifle.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Ignore Weapon Property: Two-Handed, Ignore Weapon Property: Heavy, Weapon Property: Light, Focus, Heavy, Two-Handed, Graze

Item Tags: Focus

MarcoCox

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