Weapon (longsword), very rare

As a bonus action, you can speak the command word and the blade of this sword glows a ghostly green, shedding dim light in a 10ft radius. Once per turn while the blade is activated, you can deal an extra 2d4 cold damage as part of your attack action. While the sword is activated you can cast the cantrip shape water at will, and you can breathe water.

This sword has 6 charges. As an action, you can spend any number of charges to cast the following spells. 1 charge: Create or Destroy Water 3 charges: Blur 4 charges: Wall of Water The sword regains 1d4+1 charges at dawn. This effect ends if you choose to end it as a bonus action, sheathe, or drop the blade. You can only activate the weapon once a day.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Cold, Damage, Combat, Versatile, Sap

Item Tags: Damage Combat

AdamHarland

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