Ring, legendary (requires attunement)
This electric mid-night blue ring is forged in the likeness of a dragon curled about ones finger from some strange planar metal. The wielder must spend a long rest attuning to this ring, upon doing so it's legendary and sentient properties are known.
This ring bestows extra attunement slots upon its attuned wielder to a total of 6. In addition it provides resistance to Necrotic and Radiant damage while providing a +2 Bonus to AC and saves.
Sentient:
- Communication Type: Speak, Read, and Understand - Ancient Common, Ancient Royal Elven, High Wyrm, Draconic, Infernal, and Abyssal.
- Senses: Hearing, Darkvision: 120', Blindsense: 300'
- Alignment: Lawful Neutral
- Special Purpose: Destiny - It knows it and its keepers will play a pivotal role in the shaping of Xainia's greater future.
- 2 Minor Beneficial Properties - 1) Immunity to Disease, and 2) Fire Resistance.
- 1 Major Beneficial Property - 1) You may cast Etherealness after you do so roll a 1d6. On a roll 5 - 6 you may cast this spell again. On a roll of 1 - 4 the spell is spent until the dawn of the next day.
- 1 Minor Detrimental Property - 1) Flaw Amplification: Work with your DM on this as the ring amplifies your flaw in creative and dynamic ways.
Legendary:
- Damage Augmentation - You may add 2d8 Necrotic damage to your melee and ranged spell attacks while wearing this ring. At the end of your attack action you recover half that necrotic damage delt in HP if it was delt to a living creature. Constructs and undead are immune to this extra damage and effect.
Notes: Bonus: Armor Class, Bonus: Saving Throws, Set: Attunement Slots, Resistance: Fire, Resistance: Necrotic, Resistance: Radiant, Immunity: Disease, Sense: Darkvision, Sense: Blindsight, Melee Weapon Attack: Necrotic, Damage: Necrotic, Buff, Utility, Handwear, Sentient
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