Weapon (scimitar), uncommon

It is a hallowed out wooden cross gard that absorbs any spell that does damage from level 0 to 9. It stores the spell the day before you use it. During the encounter the spell in the blade last 5 of your truns or if dismissed.(dose the damage of the spell that it absorbs at the level the spell is). (Example if you use fire ball at 7th level it will do 11d6 that is the damage it dose)

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Nick

BellumMortom

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