Weapon (greatsword), artifact

You have a +1 bonus to attack and damage rolls made with this magic weapon.

As a bonus action, you can scoop up the earth with your shovel. Depending on what you get, you can do the following with your action:

Dirt/SandBlinds everyone within 5 ft. cone in front of you for one round on a failed DC 10 DEX save (if you go last, they are blinded the following round). On a successful save, they are not blinded.

RocksDeals 1d6 bludgeoning damage to everyone with a 5 ft. cone in front of you. If you choose yo throw the rocks in a 10 ft cone in front of you, you need to scoop up more rocks. THen, you attack with disadvantage.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Blinded, Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Dorky_Doggo

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