The Slayer of Kings has +3 to attack and damage rolls. and deals 2d10 slashing and 4d6 of Fire. In addition, while you are attuned to this weapon, your Hit Points maximum increases by 1 for each level you have attained. Your strength score also becomes 26, this has no effect if your strength is equal to the effect.
While attuned you can use a bonus action to enter a berserker rage. While in this rage you gain a +4 to damage. While berserk, you must use your action each round to attack the creature nearest to you with the Slayer of Kings. If you can make extra attacks as part of the Attack action, you use those extra attacks, moving to attack the next nearest creature after you fell your current target. If you have multiple possible targets, you attack one at random. You are berserk until you start your turn with no creatures within 60 feet of you that you can see or hear. You can only use this feature twice a day and it resets every day at dawn.
While the sword is on your person you can Cast one of the following spells. (Dc 21) Fireball 5thlvl, firestorm or Divine word. Once you use the sword to cast a spell, you can't cast that spell until the next dawn.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: In order to attune to this artifact, you must succeed a Wis save AND a Con save (DC 20). if you fail, you take 6d10 fire damage ignoring both resistance and immunity. In order to try again You must slay 20 foes. If you fail again the number goes up by 1d10+5., Damage, Buff, Combat, Cursed, Warm, Versatile, Sap
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