This weapon is a fuse of multiple weapons, a Scythe/Glaive and a Bolt-Action Sniper Rifle. It also has a compact storage mode.
It takes one bonus action to change the form.
In all modes other than Storage, this weapon halves your speed, and you have disadvantage with any attack roll in this form if you do not have a Dexterity Score of 13 or higher.
Storage Mode- The weapon does not slow you down, and can be concealed.
Sniper Rifle Mode- The range for this weapon is 150/600, and it requires two hands to fire.
Deployed Mode- This weapon has Reach, and deals 1D10 slashing damage upon a successful attack.
Anchored Mode- This weapon takes one bonus action to secure and anchor. While anchored you receive a +3 to Hit Bonus, movement speed is 0 and you have disadvantage on Dexterity based checks.
Anchored Mode- This weapon takes one bonus action to secure and anchor. While anchored you receive a +3 to Damage, movement speed is 0 and you have disadvantage on Dexterity based checks.
Anchored Mode- This weapon takes one bonus action to secure and anchor. While anchored you can take a bonus action to fire an extra shot, movement speed is 0 and you have disadvantage on Dexterity based checks.
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Damage, Combat, Heavy, Reach, Two-Handed, Graze
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