A masterwork black revolver of strange design. It it rumored that those that wield it may never die. If you are not proficient with revolvers, you gain proficiency. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While Attuned you may not be disarmed and may summon The Ruin of Aeons to your hand as a bonus action, even if you are not on the same plane as the revolver. This revolver does not consume ammunition but must 'reload' as a bonus action by spinning the cylinder. This Revolver also ignores disadvantage imposed by all darkness, magical or otherwise. in addition, if you reach 0 hitpoints while attuned to this weapon, you automatically stabilize and one round later will heal for 1 hit point.
Cursed. This weapon does not belong to you. While cursed by this weapon you draw the ire of the Revenant Gunslinger, who with his cohort of Bullet Wraiths will track you across dimensions to get it back. While within 300 feet of The Ruin of Aeons, the Revenant Gunslinger may override your attunement with their own. While cursed but not within range of the Revenant Gunslinger, you may not remove The Ruin of Aeons from your person, and any attempts to remove The Ruin of Aeons will result in it teleporting back to you in your hand, pocket, bag or other carrying convenience. Each time you gain hitpoints as a result of leveling the Revenant Gunslinger gains hitpoints equal to your amount. If you are reduced to 0 hit points by this weapon the Revenant Gunslinger permanently gains life equal to your hitpoints, and you, having your life force stolen fail two death saving throws. You can break this curse through use of a wish spell, or by somehow killing the Revenant gunslinger with this weapon.
It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Guilty Soul, Range, Ammunition (Firearms), Reload, Sap
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