Weapon (sickle), artifact (requires attunement by a by anyone who can cast magic)

Undead at your tail, you slam the heavy stone doors shut behind you, looking around at the safe haven you're in, there's nothing other than an illuminated pedestal with a sickle floating atop it, the sickle is what appears to be a normal scythe from a distance. Upon closer inspection you see the handle is a made of a unique wood, unlike anything you've seen before, and seems to be unbreakable. What is most intriguing is the blade, unlike a farmer's scythe the blade is not a silver metal, but rather a crystalline, dark and what appears to be onyx blade, veins of lighter, green jade run throughout the blade, curling down towards the handle where they form a ring between handle and blade. The blade itself is smooth, coated in a thin layer of a viscous liquid, slightly acidic to the touch. The blade is incredibly sharp, as you run your finger along it a small cut opens on your finger, and you watch in awe as the flesh seems to be eaten by it. Flaming ignitions of pain run up your fingers and you realise this isn't a normal weapon, you quickly douse you finger in a flask of water at your side, and grab the sickle from its pedestal, ready to fight the horde of undead at the doors of this strange room. 

The Slime-Sickle

Upon hitting an enemy with the blade of the sickle they take 2d4 slashing damage, along with an extra 1d8 acid damage. If the target is wearing metallic or leather armour or using a shield that can be broken, the Slime-sickle negates that AC, instead using the target's natural AC (10 + dex modifier unless stated elsewhere) as the supernaturally sharp blade slashes through the armour, as though it were paper. The blade can also corrode poor quality metals (to the DM's disgression) with the strange slime that coats the blade. The slime can be bottled and slowly grows back on the blade from the jade veins that run it through it in the course of 1d4 days. The slime is naturally acidic and can corrode metals, it cannot corrode flesh.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: The original idea for this weapon comes from discord user Oatmeal#6329 however i refined and changed some aspects of how the weapon works, by anyone who can cast magic, Light, Nick

TheHolyOtter

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