Weapon (glaive), rare

A Glaive that swirls with the winds it cuts through. It flies through the air of it's own volition until caught. Catching it make it your own and gives you advantage on catching it again. (Dex save DC of 12) the owner only needs to roll to catch it after throwing it with it's wind powers activated. Once activated the thrower can throw it up to 10 times their total intelligence in TOTAL feet, controlling it with their mind as it is thrown. Should the throw exceed their mental limit, the magic is unleashed in a explosion of wild magic either hitting the caster, or hitting the target (Or targets) of the Glaive. Should the throw succeed and creates a an area of overlap in it's throw, it will explode an area it has circled with damage based off the amount of area covered in the throw. (Number of dice rolled for damage is 15 minus [the perimeter divided by 5])d12 in Thunder damage(Minimum of 1d12) . (Example. Throwing the Glaive a full 100 foot and it crosses over it's self in a 10x20 area it will deal 3d12 Thunder damage.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Heavy, Reach, Two-Handed, Graze

TheFallenRahl1

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