Whose flesh the Sword of Mercy hurts has drawn no breath;
Whose soul it heals has wandered in the night,
Has paid the summing of all debts in death
Has turned to see returning light.
Woundhealer possesses the power to repair any injury or cure any other ailment, such as blindness, poisoning, etc., regardless of severity or how long ago it was inflicted. The Sword of Love is regarded in-universe as the one Sword that is not a weapon.
When used as a weapon the sword does no damage, it simply passes through flesh or matter as if ethereal.
This weapons has 6 charges. You may spend charges to cast any of these spells:
Woundhealer Spells
CHARGES | SPELL |
---|---|
1 | Lesser Restoration |
1 | Heroism |
1 | Spare the Dying |
1 | Cure Wounds |
2 | Greater Restoration |
4 | Regenerate |
4 | Heal |
4 | Revivify |
6* | Resurrection |
*If you use this weapon to cast the spell Resurrection, the weapon vanishes.
This weapon regains 2 charge per day at dawn. If you expend the last charge, roll a d20. On a 1, the sword vanishes.
When the sword vanishes it hides itself away in a new hard to find location.
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Damage: Melee Weapon Attacks, A character must mediate with Woundhealer for a full day to attune. , Damage, Combat, Versatile, Sap
I don't recall an instance of the Sword of Love being used to bring the dead back to life. That being said, I'm happy to see the Swords of Power being brought to the world of D&D. Good on you.