Year's End is a long slim blade, almost certainly patterned on a spadone or montante. The blade is elegant and tidy, with scrollwork showing the passage of the seasons all the way to the end of the year at the tip of the blade. At the quillion, there is a very thin crescent of ruby that appears to be the only other decoration on the blade. Too light to be entirely mundane, there's a clear quirk of magic to this weapon. It seems no sharper and no more sure than any other finely-made great-sword, though.
The blade has the following properties, all of which require attunement and most of which require the command word:
- When you attack an object with this Year's End and hit, maximize your weapon damage dice against the target.
- Speaking the sword's command word to causes the blade and ruby to shed bright light in a 10-foot radius and dim light for an additional 10 feet. Only speaking the command word again puts out the light. The light has a red tone and flickers gently like a torch. It gives off a little warmth, enough to keep cold fingers nimble enough for war.
- While the sword is lit, it deals 1 point of radiant damage on any hit.
Finally, Year's End can consume the magic of any other magic weapon that is through an hour-long ritual, taking on much of the appearance of the other weapon and all of its properties. It can hold only one weapon at a time, and adding a new weapon returns the old one. This requires a separate command word, and that both items be identified. Some weapons have idiosyncratic reactions:
- Sparrowhawk will not leave their new home if combined with Year's End, which will cause this property to be lost. At GM's discretion, this may cause the resulting weapon, Hawk's Home to gain a minor beneficial property and a minor detrimental property as per Chapter 7 of the DMG.
- The Sunsword cannot be combined with Year's End without some additional secret.
- Morningstar cannot be combined with Year's End.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Maximize Weapon Damage, Damage, Combat, Heavy, Two-Handed, Graze
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