You can use a bonus action to toss this magic sword into the air and speak the command word. When you do so, the sword begins to hover, flies up to 30 feet, and attacks one creature of your choice within 5 feet of it. The sword uses your attack roll and ability score modifier to damage rolls.
While the sword hovers, you can use a bonus action to cause it to fly up to 30 feet to another spot within 30 feet of you. As part of the same bonus action, you can cause the sword to attack one creature within 5 feet of it.
While not wearing heavy armor you may stand astride the blade and fly at a speed equal to 10 x your proficiency modifier. While flying in this manor you are considered mounted. It ceases to hover or fly if you grasp it or move more than 30 feet away from it.
Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Weapon Property: Finesse, Bonus: Magic, Bonus: Armor Class, Ignore Weapon Property: Heavy, Ignore Weapon Property: Two-Handed, Weapon Property: Versatile, Damage, Combat, Heavy, Two-Handed, Graze
Previous Versions
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