This hammer is a magic weapon. When you hurl it and speak its command word, it releases a burst of sound, forming a line 5 feet wide that extends out from you to a target within 120 feet. Each creature in the line excluding you and the target must make a DC 13 Dexterity saving throw, taking 4d4 thunder damage and falling prone on a failed save, and half as much damage on a successful one. Make a ranged weapon attack against the target. On a hit, the target takes damage from the hammer plus 4d4 thunder damage and falls prone.
The hammer's property can't be used again until the next dawn. In the meantime, the hammer can still be used as a magic weapon.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Thunder, Prone, Damage, Combat, Light, Thrown, Nick
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