Weapon (maul), very rare (requires attunement)

This Maul has a tree like hilt with branches wrapped around a jagged metal head. When it hits, vines and wood grow from the weapon and attempt to wrap around the target. The wooden hilt of the weapon becomes more overgrown and bulky the more charges it has.

You have a +1 bonus to attack and damage rolls made with this magic weapon. Has 3 charges and regains 1d3 at dawn. Spend one charge after hitting a huge or smaller creature to cast Entangle as part of the attack with a special range of only that target's size. Only the creature hit can be subjected to these effects. Alternatively, you can cast entangle normally as an action. Save DC of 15.

The Maul becomes more in synch with its user the longer it is attuned. If you spend more than 10 days attuned to the Maul the spell save DC becomes 16. If you spend 6 months attuned it becomes a DC 17. After 2 years and it becomes a DC of 18 and a it's +1 bonus to attack and damage rolls becomes a +2. After 100 years of attunement it becomes a DC of 21 and your wisdom score becomes 19 if it is not already higher.

Proficiency with a Maul allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Damage, Combat, Heavy, Two-Handed, Topple

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Item Tags: Damage Combat

crunk0395

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