These gauntlets are made from the scales of Torrentus, the serpent primus. Wearing them allows you to grip elements as if they were one amalgamated physical object. You gain +1 to attack and damage rolls made with unarmed attacks.
Elemental Tide
Once per long rest, you can use an attack to grip and conjure a wave of a present element that crashes down on an area within range. The area can be up to 15 feet long, up to 10 feet wide, and up to 10 feet tall. Each creature in that area must make a Dexterity saving throw. On a failed save, a creature takes 2d8 damage and is knocked prone. On a successful save, a creature takes half as much damage and isn’t knocked prone. The damage type is dependant of what element you use the item on.
For example, earth will do bludgeoning damage and water will do cold damage.
Notes: Bonus: Unarmed Attacks, Damage: Unarmed Attacks, monk, Damage, Combat
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/14/2019 9:35:23 PM
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3
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0
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1.0
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Coming Soon
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11/28/2019 7:49:52 PM
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7
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0
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Coming Soon
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6/17/2020 5:30:28 PM
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42
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0
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1.5
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Coming Soon
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