Weapon (longsword), artifact (requires attunement)

You gain a +3 bonus to attack and damage rolls made with this magic weapon. When you hit a fiend or an undead with it, that creature takes an extra 2d10 radiant damage.

Allows the wielder to cast the following spells at will: Jump, Featherfall, and Alarm (The alarm is always of the audible variety, and it is triggered only when someone other than Keryvian's owner touches it.)

Critical hits occur on 19-20

On critical hits, the target has its hit points temporarily decreased by the amount of damage received and the wielder gains 3d8 temporary hit points

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Healing, Damage, Combat, Versatile, Sap

Item Tags: Healing Damage Combat

JK47x

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