Ability Prerequisites: 9th level or higher.
A demonic relic from The Nine Hells. Yamato has 3 abilities that consume 15 charges and can only be used once until the sword recharges (1d4 every dawn). Acts as a 1d10 slashing finesse weapon when no ability is being used.
If judgement cut is used, it causes 3rd level exhaustion for 3 turns.
Volcano: Yamato is plunged into the ground causing an explosion in a 10ft radius. Each creature within the radius must make a DC 16 Dexterity saving throw and take 4d10 fire damage on a failed save, half on a successful one and be pushed back 10ft.
Rapid Slash: The player dashes forward 30ft striking the air during the dash. Each creature in a 30ft x 10ft line must make a DC 16 Dexterity saving throw and take 3d6 + Dex slashing damage on a failed save, half as much on a successful one.
Million Stab: Dark auras surround the player as the player lowers their centre of gravity and strikes the air in the blink of an eye. A 30ft horizontal wall of glowing gashes appear 30ft in front of you. Each creature within that 30ft wall must make a DC 16 Dexterity saving throw and take 8d10 force damage on a failed save, half as much on a successful one.
Judgement Cut: The player grips Yamato tightly and for a brief moment, blinks through the air in a 10ft cube 10ft in front of the player, all creatures take 1d10 slashing damage. Damage increases by 1d10 for each creature hit.
Proficiency with a longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
Notes: Versatile
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Versatile, Sap
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