Weapon (dagger), rare

This bronze sacrificial dagger is a magic weapon that has no guard and has an eerie triangular blade with hundreds of random tiny characters etched into it in Abyssal, Infernal, Primordial and Sylvan. A small chain is wrapped around the dagger's hilt with a series of tiny spherical bells dangling off the end that chime dissonantly as you swing the dagger. These daggers are bestowed to those the Sewn Sisters deem their ally and a ritual can be performed using the dagger to summon the hag coven each day at midnight, though they will be most displeased with any who summon them that has nothing to bargain. 

The dagger isn't physically impressive, but his connection to the Sewn Sisters and more twisted magics not only allow it to do an additional 1d4 psychic damage to its targets but on an attack roll that results in a natural 20 the target must make a DC 14 Wisdom saving throw (creatures immune to charmed are immune to the effect) or suffer an effect of short-term madness for 1 minute determined by rolling a d100 on the table below:

d100 Effect (lasts 1 minutes)
01–20 The character retreats into his or her mind and becomes Paralyzed. The effect ends if the character takes any damage.
21–30 The character becomes Incapacitated and spends the duration screaming, laughing, or weeping.
31–40 The character becomes Frightened and must use his or her action and movement each round to flee from the source of the fear.
41–50 The character begins babbling and is incapable of normal speech or spellcasting.
51–60 The character must use his or her action each round to attack the nearest creature.
61–70 The character experiences vivid hallucinations and has disadvantage on ability checks.
71–75 The character does whatever anyone tells him or her to do that isn’t obviously self-­ destructive.
76–80 The character experiences an overpowering urge to eat something strange such as dirt, slime, or offal.
81–90 The character is stunned.
91–100 The character falls Unconscious.

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Psychic, Finesse, Light, Thrown, Nick

Sareth_Dragonborn

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