This doll is made of rough burlap stitched together with twine. It is heavy yet pliable and you imagine it feels like it is filled with dirt and clay. It has a simple and bulky humanoid shape with two red sequins for eyes. When held by someone attuned to it, the doll's red eyes begin to glow and they feel a slight hum in response to the user’s thoughts as though sending them to a target. With some concentration, this doll can be used to control the golem to which it is associated. The doll is fairly rugged, but is vulnerable to fire and can be damaged. A damaged doll functions as normal, but when orders are issued to the golem, a persuasion check is required due to the weakened mystical link. Repairing the doll is complicated and can only be done by an artificer of appropriate ability.
Controlling the golem:
- You must hold the doll in one hand, establish a link to the golem and issue an order, all of which takes one action
- You must be within 120' of the golem to issue an order. Once the golem is under orders, it does not matter how far apart you are
- The golem is unintelligent, and orders sent to it must be short, direct, and specific (protect me, defend this location, kill that particular enemy, open a door, move an object over there)
- Once an order is given, the golem will relentlessly carry out the order until incapacitated or ordered otherwise. You issue the order and the DM controls the golem to execute the order as directly as possible
- Once an order is given to the golem, you maintain a mental link to the golem via concentration and may issue follow-up orders as a bonus action. You do not need to keep holding the doll if the concentration link is maintained
- When the golem thinks it has finished its task, it stops in place and stands by for further instructions
- If the concentration link is broken, you must hold the doll and spend an action to re-establish a mental link and order the golem once again
- If the golem is destroyed, the doll loses all magic forever
Notes: short rest while meditating on the properties of the item, Control, Communication, Utility
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