This rare, durable, amber-to-red ferromagnetic metal is (thus far, at least) found only in volcanic mountains and in certain sand-scoured fissures. Orcs have long used this metal to craft shields and in some cases armor. Zardazik has a magnetic quality to it. Opponents who’s weapon comes into contact with a shield or armor made from this rare metal must make a Strength check to pull their weapon from the shield or armor.
The smallest amount can be alloyed with any other metal, giving it all the benefits of both metals as if pure. The benefit of Zardazik being that it bonds to the first creature whose blood it 'tastes', and can never more harm that creature as it instead treats the body of such a creature nonexistant (Allowing the creature to even hide the weapon harmlessly in itself), thus weapons of it can be disguised as accessories. It is considered 'carried' by spells such as teleport, and can still affect items worn by it's blood bonded.
Zardazik is somewhat difficult to work with as it resists the craftsman’s hammer. Crafting time is doubled and the crafter suffers a -4 proficiency check if the crafter does not have a suitable non-metal hammer.
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