Weapon (dagger), very rare (requires attunement by a Must be worn for three days after pricking one's finger.)

You gain a +1 bonus to attack and damage rolls made with this dagger.  In it's pin form, it does 1d4 piercing damage.

This weapon is a magic dagger disguised as a ruby tipped boutonniere pin.  When you hold it and use a bonus action to speak its command word, it transforms into either a dagger or back into a pin.  A larger version of the pin's blood red ruby is set in the dagger's pommel.

On a critical hit with either dagger or pin it does an additional 3d6 necrotic damage.

(Inspired by the Adamantine Needle of Renewal by RedMercury)

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Bonus: Magic, Must be worn for three days after pricking one's finger., Damage, Combat, Finesse, Light, Thrown, Nick

Item Tags: Damage Combat

PortaBellaGamer

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