A 9 ft. enchanted quarterstaff of compact allocaso stone. This stone was compacted by the creation of a super massive allocaso stone wall made at a 20 ft. tall overhang in a cliff. The wall was made with 5 trees by 288 trees, planted both on the floor and roof of this overhang which doubled the amount of trees. Between each tree an enchanted black dragon scale was placed which had levitation cast on it and it stored an Enlarge/Reduce spell in each scale. When the allocaso trees became the massive wall the scales also became a part of it. spreading the 6,614 Enlarge/Reduce through the wall and throughout each scale as well. This event drew the roots of the tree into the wall and made the wall diamond studded. later refining the wall into a weapon a team of 100 elves spent 40 days casting mold earth on the wall to make it a perfect cylinder. after the 40 days they spent another 20 tying five command words and a psychic aspect to the staff. The staff was then reduced 7 times and then had the weight reduced to make it useable by others.
Original Dimensions of the staff: 20 ft. diameter and 1,152 ft. in length. The weight of the Original is 191520 tons
Regular Dimensions of the staff: 3 inch diameter and 9 ft. in length. The weight of the Regular is 6 lbs.
The Command Words Are:
- Yeoui expand: These words extended the staff up to double its original length and cubed its original diameter and whatever the
- Yeoui contract: These words return the staff to it's regular Dimensions and weight.
- Yeoui shrink: These words shrink the staff up to 1 centimeter in diameter and 1 inch in length
- Yeoui extend: Increases the length of the staff up to half of the original length.
- Yeoui gravity: Changes the weight of the staff up to the Original weight.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Bludgeoning, Damage: Slashing, Weapon Property: Reach, Damage: Psychic, Damage: Necrotic, Advantage: Melee Attacks, If you have a level in exhaustion the charges have a -3 to the reset., DC 26 Strength Saving throw, Combat, Focus, Versatile, Topple
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