This warhammer is made of solid bronze with several bands of polished platinum across the handle. The head of the hammer is 5 large unconnected rings. The rings float in the air, suspended by an invisible force. As the handle is moved the head moves along with it in perfect unison. The spaces between the rings glow with a deep blue light that grows brighter when it strikes a creature.
You have a +3 bonus to attack and damage rolls made with this magic weapon.
It deals 2d6 thunder damage to every target it hits.
Upon each successful hit with this warhamer, one of the floating rings begins to shake violently and it gains a charge to a maximum of 5 charges.
Once the Warhammer reaches 5 charges is begins to thrum with immense contained energy. On a successful hit thereafter, you can expend all 5 charges to unleash the contained energy. That target must make a DC 17 Constitution saving throw or take 3d8 thunder damage and be pushed back 10 feet and knocked prone. Additionally, each creature of your choice within 10 feet of the target must also make a DC 17 Constitution saving throw or take half as much thunder damage as the target and also be knocked prone. A creature that succeeds the saving throw takes half as much damage and suffers no additional effects.
Proficiency with a Warhammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Push. If you hit a creature with this weapon, you can push the creature up to 10 feet straight away from yourself if it is Large or smaller.
Notes: Bonus: Magic, Damage: Thunder, Damage: Thunder, Damage, Combat, Versatile, Push
Previous Versions
Name | Date Modified | Views | Adds | Version | Actions |
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11/13/2019 8:53:26 PM
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4
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0
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2/22/2020 4:03:07 AM
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45
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1
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3/24/2020 9:53:12 PM
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29
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0
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3/24/2020 10:00:03 PM
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25
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0
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5/9/2020 11:27:05 PM
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50
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0
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11/11/2020 4:32:21 AM
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50
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1
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Coming Soon
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11/11/2020 4:37:21 AM
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50
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0
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Coming Soon
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