Weapon (longsword), artifact (requires attunement)

Deal double damage to elementals or elemental based enemies (upon DM's discretion).When an elemental is slain with this weapon, it absorbs their essence granting the wielder 1 charge (max 1). As a bonus action the wielder may use a bonus action to change the damage type on the sword to the damage type of the essence absorbed. The wielder of the sword may use their action to expend charges to cast one spell depending on how many charges are spent. The spell attack mod is equal to the sword attack mod, and the DC for the spells cast through this is 15.

Fire:  Fireball, Protection From Energy (Fire) (1/charge), Investiture of Flame (2/charges)

Cold: Tidal Wave, Protection From Energy (Cold) (1/charge), Investiture of Ice (2/charges)

Earth: Erupting Earth, Protection From Energy (Bludgeoning) (1/charge), Investiture of Stone (2/charges)

Air: Lightning Bolt, Protection From Energy (Lightning) (1/charge), Investiture of Wind (2/charges)

Radiant: Guiding Bolt (3rd Level), Protection from Energy (Radiant) (1/charge), Investiture of Light (2/charges)

Necrotic:  Pass Without A Trace, Protection from Energy (Necrotic) (1/charge), Investiture of Shadow (2/charges)

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Versatile, Sap

Sevii7

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