Weapon (greatsword), varies (requires attunement by a attunement required for the stat boost ability, immunities and resistances )

This weapon is the embodiment of the players will. You gain a +1 bonus to attack and damage rolls made with this magic weapon. While the sword is on your person, you are immune to effects that turn undead and resistant to necrotic damage. player once per day can use this blade to boost one stat by a +4 but will suffer 2 points of exhaustion.

Dark Blessing. While holding the sword, you can use an action to give yourself 1d4 + 4 temporary hit points. This property can’t be used again until the next dusk.

Disheartening Strike. When you hit a creature with an attack using this weapon, you can fill the target with unsettling dread: the target has disadvantage on the next saving throw it makes before the end of your next turn. The creature ignores this effect if it’s immune to the frightened condition. Once you use this property, you can’t do so again until the next dusk.

Player is bound to the sword and will suffer 1 point of exhaustion per hour upon separation from this blade. all points gained in this way can be removed after retrieving the sword and taking a long rest

blade is be possessed by a great warrior of the past. CR is dictated by player level.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, attunement required for the stat boost ability, immunities and resistances , Heavy, Two-Handed, Graze

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