A polished darkwood staff with shifting, runic carvings along its body and a grey-blue cloth wrapping at its center. It warps the very air and seems to absorb much of the light around itself when it is swung with remarkable elasticity. It also seems capable of rapidly changing size based on the output of spiritual pressure applied to its form.
- Meeker Louffé, the Magister of the Deep Markets
You have a +1 bonus to attack and damage rolls you make with this weapon. When the staff is extended to 10 feet, the weapon gains the two-handed, and reach property.
The Reach of Evening. You can use a bonus action to speak a command word and cause the staff to collapse or extend from a 1-foot-long rod to a 30 ft long staff. The rod will elongate only as far as the surrounding space allows. If it comes into contact with a creature or unattended object during this extension, you may spend a Ki Point to make a Shove attempt against the target with Advantage, unless the target is Huge or larger in which case you automatically fail. The loser of this contest is pushed away from the winner to the distance stated before the attempt. If they contact an immovable obstacle before it fully extends they suffer 1d4 bludgeoning damage for every 5ft of movement prevented and are considered grappled. They may use their action to escape the Grapple against a DC of 40 minus the length of the staff (e.g 25 ft long pole = DC 15 Athletics).
Any attack rolls made with the weapon against a creature up to 5 ft away from you have disadvantage while this weapon's reach is extended. You also may not benefit from your proficiency bonus on attacks against enemies 15 ft away or further.
Umbral Sweep. Once per day, while elongated, you may spend a Ki Point and your full Attack Action to sweep the staff in a cone as wide as the staff is long. Targets in the area must make a Dexterity saving throw (DC = 8 + Proficiency Bonus + Dex Modifier) or be knocked prone and suffer 2d8+Wis Cold damage.
Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Monk or a being of the darkness., Versatile, Topple
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