Staff, uncommon (requires attunement by a Druid, Sorcerer, Warlock, or Wizard)

You have resistance to acid damage while you hold this staff.

The staff has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: Create or Destroy Water (1 charge), Water Walk (3 charges), Water Breathing (3 charges), Wall of Water (3 charges), Control Water (6 charges).

The staff regains 1d6 + 4 expended charges daily at dawn. If you expend the last charge, roll a d20. On a 1, the staff grows dry, crumbles to sand, and is destroyed.

Notes: Resistance: Acid, Druid, Sorcerer, Warlock, or Wizard, Damage, Control, Combat, Warding

Item Tags: Damage Control Combat Warding

lKursorl

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