This tridents belonged to a great Triton warrior who met his end against Zular. When attuned to this weapon you can move full speed under water, and can breathe underwater. Also you can activate the weapon for 1 minute, when activated it deals and additional 2d6 poison dmg, however the wielder must do a DC13 CON save. If failed the user is diseased for 1 minute, a simple spell or ability that can remove disease can easily work. If you are still diseased after that one minute has passed then only a spell of 6th level or higher can remove it, also you take 1d10 acid dmg every 10 minutes you are not hydrated.
Proficiency with a Trident allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Damage: Piercing, Spend one hour meditating and seeing the visions of the past. Afterwards you are attuned to the item., Damage, Thrown, Versatile, Topple