Weapon (whip), legendary

This long metal whip was made especially for two-weapon fighting, and it ends with a claw that can be utilized to pull targets in your direction.
At the base of its leather-covered handle, a twisted snake is engraved, and two green gems are inlaid as eyes for the snake.

You have a +3 bonus to attack and damage rolls made with this magic weapon.
When you hit an attack with this weapon, you can attempt to pull the target up to 10 feet in your direction. The target must make a DC 17 Strength saving throw, on a failed save, it gets pulled. If you attack with another weapon or an unarmed strike as a bonus action immediately after pulling a target more than 5 feet in your direction, you get advantage on the attack roll.

Light.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.

Extreme Reach.
This weapon adds 10 feet to your reach when you attack with it, rather than the 5 gained by the reach property. This property also determines your reach for opportunity attacks with a reach weapon.



Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Finesse, Reach, Slow

Previous Versions

Name Date Modified Views Adds Version Actions
12/16/2020 11:38:18 PM
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12/28/2020 5:59:14 PM
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Ari_X

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