Weapon (glaive), artifact (requires attunement)

Karametra wields Komidi, a scythe meant to harvest the gifts of nature or those who would dare endanger it. In Karametra's hands it changes the land around it, warding off dangerous creatures while allowing mortals who are worthy to harvest nature's bounty.

Scythe of Harvests. This scythe grants a +2 bonus to attack and damage rolls made with it. Whenever you finish a short or long rest you gain temporary hit points equal to half your piety score (minimum of 1, maximum of 25).

Blessing of Abundance. If you are a worshipper of Karametra, you gain all the following benefits for which you have the required piety:

Piety 10+. The scythe has 1 randomly determined minor beneficial property.

Piety 25+. You can cast the heroes' feast spell once. When you finish a long rest roll a d10. On a 10, the scythe regains this ability.

Piety 50+. The scythe has 1 additional randomly determined major beneficial property.

If you aren’t a worshipper of Karametra, the scythe has 2 randomly determined major detrimental properties.

Bronze Sable Companion. While attuned to this weapon you gain an animal companion in the form of a Sable. The Sable obeys your commands as best as it can. It takes its turn on your initiative, though it doesn't take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). Use the Bronze Sable stat block (Mythic Odysseys of Theros pg. 210) with the following changes:

  • The Bronze Sable gains additional hit points equal to twice your character level. Additionally, the creature gains extra hit points equal to your piety score (maximum 50).
  • You add your proficiency modifier to the creatures attack rolls.

If The Sable dies, you can choose to pray throughout a long rest. Doing so restores The Sable to life, but you will receive no benefits of the long rest and a point of exhaustion.

Spells. The scythe has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: goodberry (1 charge), sanctuary (1 charge), barkskin (2 charges), spike growth (2 charges), plant growth (3 charges), awaken (5 charges), commune with nature (5 charges), tree stride (5 charges), wall of thorns (6 charges). The scythe regains 1d6+4 expended charges daily at dawn.

Destroying the Scythe. To destroy the scythe one must bathe it in the blood of 100 orphans. This corrupts and removes the power of the scythe. Then it must be taken to Erebos’s palace in Tizerus where it must be left without sunlight or water for one year, wilting the scythe to dust.

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Buff, Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Buff Combat

Be_Creative

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