Weapon (sickle), artifact (requires attunement by a creature of lawful neutral alignment wearing the Ring of the 4th Horseman - On a critical hit (Natural 20) - The soul of the creature hit is torn from it's body and killed instantly. If the creature has no soul or has some form of protection preventing its soul from being targeted. It takes an extra 6d8 psychic damage)

3d4 slashing (unattuned)

This weapon takes a toll on all those who hold it. Any mortal wielding this attuned weapon must succeed a DC18 Constitution Check each day or lose 2d6 Max HP. If reduced to 0, players takes on the un-dead classification (DM Discretion)

This weapon is inspired by the common farming implement used to cut swaths of grown hay, but it has a straight handle and a heavier blade. Despite its humble origins, the scythe is recognized as a symbol of death in many cultures because of its use in reaping. Rather than being too heavy for most smaller creatures, the scythe is too long for Small sized creatures to wield effectively.

Proficiency with a Sickle allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: A powerful aura of ancient celestial energy pulses and emits from this item. Easily detectable by "Detect magic" or similar spells/abilities., creature of lawful neutral alignment wearing the Ring of the 4th Horseman - On a critical hit (Natural 20) - The soul of the creature hit is torn from it's body and killed instantly. If the creature has no soul or has some form of protection preventing its soul from being targeted. It takes an extra 6d8 psychic damage, Light, Nick

FraserSlayer

Comments

Posts Quoted:
Reply
Clear All Quotes