A Squeaky Hammer that packs a punch, once per short rest you can hit an enemy and force them to roll a strength saving throw DC 15. If they fail they are moved back 20 feet and are prone to the floor. If they succeed they move back half the distance and remain normal.
With this Hammer, you can also break open anything that stands in your path once per long rest.
You also gain +2 to strength while wielding the squeaky hammer.
Proficiency with a Light Hammer allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Strength Score, Damage: Bludgeoning, Prone, Light, Thrown, Nick
Previous Versions
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