This weapon has 2 charges and regains all expended charges after it spends 8 hours planted in earth.
Witherblight Spore. When you hit a creature with an attack using this dagger you can use a bonus action to speak its command word, expending a charge and ejecting a rapidly growing witherblight spore into the target. As a bonus action on subsequent turns, you can will the spore to grow, consuming the target from the inside out. The target takes 1d6 necrotic damage and deals only half damage with weapon attacks that use Strength until the end of its next turn.
A creature that hosts a spore can make a DC 13 Constitution saving throw at the end of each of its turns, ridding itself of the spore on a success. Creatures that don’t have flesh or that are immune to necrotic damage are immune to this effect. If you use a bonus action to eject a second spore whilst another persists within a host, the first one dies and the target is no longer affected.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Finesse, Light, Thrown, Nick