This ordinary bag, made from gray cloth, appears empty. Reaching inside the bag, however, reveals the presence of a small, fuzzy object. The bag weighs 1/2 pound.
You can use an action to pull the fuzzy object from the bag and throw it up to 20 feet. When the object lands, it transforms into a creature you determine by rolling a d8 and consulting the table that corresponds to the bag's color. See the Monsters Listing for the creature's statistics. The creature vanishes at the next dawn or when it is reduced to 0 hit points.
The creature is friendly to you and your companions, and it acts on your turn. You can use a bonus action to command how the creature moves and what action it takes on its next turn, or to give it general orders, such as to attack your enemies. In the absence of such orders, the creature acts in a fashion appropriate to its nature.
Once three fuzzy objects have been pulled from the bag, the bag can't be used again until the next dawn.
Gray Bag of Tricks
d8 | Creature |
---|---|
1 | Weasel |
2 | Giant rat |
3 | Badger |
4 | Boar |
5 | Panther |
6 | Giant badger |
7 | Dire wolf |
8 | Giant elk |
Notes: Summoning, Utility
Rat bag. Should be a legendary item. If not artifact.
Uhhh no way bro. To summon a Giant Elk?
An orc from Shadow of Mordor was named after the bag change my mind (Ratbag)
sir its a joke go play some gta, kyle. Its a fun item that lets you pull rats out of a pouch relax
absolutely
For my campaign I'm going to modify this to have the appearance of a "Coon Skin Cap". So, it'll take up a head slot. Maybe give it a slowly developing intellect and personality.
"Watch this drive." -An adventurer who proceeded to throw a rat at an orc instead of the giant elk they were hoping for.
This could be a great XP farm. If you had one, you could fight any left over before dawn. If you had several bags, you could grind a ton of XP.
As long as you get your players to agree with it (and obviously this isn't RAW), I make it so that each animal dies permanently. Ooooh how they baby these animals. They become more utility than companion fighters unless they're in a really tight pinch or designed for fighting. Or they're mounts for the day. I do let them pick which animals they want. And they eventually gets names, are loved pets, and it makes every moment with the animals involved more exciting and emotional.