You gain a +2 bonus to attack and damage rolls made with this magic weapon. In addition, the weapon ignores resistance to slashing damage.
When you attack a creature that has at least one head with this weapon and roll a 20 on the attack roll, you deal an extra 10d6 force damage. Any creature killed by this damage is disintegrated. This damage is automatically applied on hit to outer planar creatures (including devils)
Zalco's scabbard is encrusted with seven gems worth 500 gp each. (The scabbard accepts and encrusts any gem placed on it if the sword so commands.) The sword's pommel and hilt appear as intertwined heads and necks of three brass dragons. Each dragon's head has two ruby eyes worth 1,000 gp each. Engraved on the blade in flowing scrip is "Master of order, I beckon you to slay my foes! Let disorder fall in my wake and enemies find doom at my touch!"
The sword is fiercely independent and reveals its abilities only as it wishes.
The sword's abilities are as follows:
Detect lawful creatures (range 1 ")
Detect invisible objects (range 2")
Detect ethereal beings (range 5")
Detect magic (range 1 ")
Locate secret doors (range 1")
Dimension door once/day (up to 35")
Cure critical wounds once/day
Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.
Notes: Bonus: Magic, Damage, Combat, Versatile, Sap
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