a set of cards that are enchanted with whatever you could think of rangeing from healing cards to explosive madness
1d6 to determine effects
1:self destruct item blows up and needs to be prepared and the user takes 4d10 explosive damage
2: necromancy: raises any nearby dead
3: heal allies: target gets healed with 6d6
4:explosion target takes 4d10 explosion damage
5:spell slot recovery target gains 1 any level spell slot back
6:fireball a fireball spawns in target takes 8d6 fire damage
Proficiency with a Dart allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
Notes: Bonus: Dexterity Score, Finesse, Thrown, Vex
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